WebSocket00FrameDecoder.java — netty Source File
Architecture documentation for WebSocket00FrameDecoder.java, a java file in the netty codebase.
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/*
* Copyright 2019 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.http.websocketx;
import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.ReplayingDecoder;
import io.netty.handler.codec.TooLongFrameException;
import io.netty.util.internal.ObjectUtil;
import java.util.List;
import static io.netty.buffer.ByteBufUtil.readBytes;
/**
* Decodes {@link ByteBuf}s into {@link WebSocketFrame}s.
* <p>
* For the detailed instruction on adding add Web Socket support to your HTTP server, take a look into the
* <tt>WebSocketServer</tt> example located in the {@code io.netty.example.http.websocket} package.
*/
public class WebSocket00FrameDecoder extends ReplayingDecoder<Void> implements WebSocketFrameDecoder {
static final int DEFAULT_MAX_FRAME_SIZE = 16384;
private final long maxFrameSize;
private boolean receivedClosingHandshake;
public WebSocket00FrameDecoder() {
this(DEFAULT_MAX_FRAME_SIZE);
}
/**
* Creates a new instance of {@code WebSocketFrameDecoder} with the specified {@code maxFrameSize}. If the client
* sends a frame size larger than {@code maxFrameSize}, the channel will be closed.
*
* @param maxFrameSize
* the maximum frame size to decode
*/
public WebSocket00FrameDecoder(int maxFrameSize) {
this.maxFrameSize = maxFrameSize;
}
/**
* Creates a new instance of {@code WebSocketFrameDecoder} with the specified {@code maxFrameSize}. If the client
* sends a frame size larger than {@code maxFrameSize}, the channel will be closed.
*
* @param decoderConfig
// ... (89 more lines)
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Frequently Asked Questions
What does WebSocket00FrameDecoder.java do?
WebSocket00FrameDecoder.java is a source file in the netty codebase, written in java. It belongs to the ProtocolCodecs domain, HTTP subdomain.
Where is WebSocket00FrameDecoder.java in the architecture?
WebSocket00FrameDecoder.java is located at codec-http/src/main/java/io/netty/handler/codec/http/websocketx/WebSocket00FrameDecoder.java (domain: ProtocolCodecs, subdomain: HTTP, directory: codec-http/src/main/java/io/netty/handler/codec/http/websocketx).
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