WebSocketClientProtocolHandler.java — netty Source File
Architecture documentation for WebSocketClientProtocolHandler.java, a java file in the netty codebase.
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/*
* Copyright 2013 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.http.websocketx;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandler;
import io.netty.channel.ChannelPipeline;
import io.netty.handler.codec.http.HttpHeaders;
import java.net.URI;
import java.util.List;
import static io.netty.handler.codec.http.websocketx.WebSocketClientProtocolConfig.DEFAULT_ALLOW_MASK_MISMATCH;
import static io.netty.handler.codec.http.websocketx.WebSocketClientProtocolConfig.DEFAULT_DROP_PONG_FRAMES;
import static io.netty.handler.codec.http.websocketx.WebSocketClientProtocolConfig.DEFAULT_HANDLE_CLOSE_FRAMES;
import static io.netty.handler.codec.http.websocketx.WebSocketClientProtocolConfig.DEFAULT_PERFORM_MASKING;
import static io.netty.handler.codec.http.websocketx.WebSocketClientProtocolConfig.DEFAULT_WITH_UTF8_VALIDATOR;
import static io.netty.handler.codec.http.websocketx.WebSocketServerProtocolConfig.DEFAULT_HANDSHAKE_TIMEOUT_MILLIS;
import static io.netty.util.internal.ObjectUtil.*;
/**
* This handler does all the heavy lifting for you to run a websocket client.
*
* It takes care of websocket handshaking as well as processing of Ping, Pong frames. Text and Binary
* data frames are passed to the next handler in the pipeline (implemented by you) for processing.
* Also the close frame is passed to the next handler as you may want inspect it before close the connection if
* the {@code handleCloseFrames} is {@code false}, default is {@code true}.
*
* This implementation will establish the websocket connection once the connection to the remote server was complete.
*
* To know once a handshake was done you can intercept the
* {@link ChannelInboundHandler#userEventTriggered(ChannelHandlerContext, Object)} and check if the event was of type
* {@link ClientHandshakeStateEvent#HANDSHAKE_ISSUED} or {@link ClientHandshakeStateEvent#HANDSHAKE_COMPLETE}.
*/
public class WebSocketClientProtocolHandler extends WebSocketProtocolHandler {
private final WebSocketClientHandshaker handshaker;
private final WebSocketClientProtocolConfig clientConfig;
/**
* Returns the used handshaker
*/
public WebSocketClientHandshaker handshaker() {
return handshaker;
}
/**
* Events that are fired to notify about handshake status
// ... (375 more lines)
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Frequently Asked Questions
What does WebSocketClientProtocolHandler.java do?
WebSocketClientProtocolHandler.java is a source file in the netty codebase, written in java. It belongs to the ProtocolCodecs domain, HTTP subdomain.
Where is WebSocketClientProtocolHandler.java in the architecture?
WebSocketClientProtocolHandler.java is located at codec-http/src/main/java/io/netty/handler/codec/http/websocketx/WebSocketClientProtocolHandler.java (domain: ProtocolCodecs, subdomain: HTTP, directory: codec-http/src/main/java/io/netty/handler/codec/http/websocketx).
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