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WebSocketServerProtocolHandler.java — netty Source File

Architecture documentation for WebSocketServerProtocolHandler.java, a java file in the netty codebase.

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/*
 * Copyright 2019 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   https://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package io.netty.handler.codec.http.websocketx;

import io.netty.buffer.Unpooled;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandler;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.ChannelPromise;
import io.netty.handler.codec.http.DefaultFullHttpResponse;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.HttpHeaders;
import io.netty.handler.codec.http.HttpResponseStatus;
import io.netty.util.AttributeKey;

import java.util.List;

import static io.netty.handler.codec.http.HttpVersion.HTTP_1_1;
import static io.netty.handler.codec.http.websocketx.WebSocketServerProtocolConfig.DEFAULT_HANDSHAKE_TIMEOUT_MILLIS;
import static io.netty.util.internal.ObjectUtil.checkNotNull;

/**
 * This handler does all the heavy lifting for you to run a websocket server.
 *
 * It takes care of websocket handshaking as well as processing of control frames (Close, Ping, Pong). Text and Binary
 * data frames are passed to the next handler in the pipeline (implemented by you) for processing.
 *
 * See <tt>io.netty.example.http.websocketx.html5.WebSocketServer</tt> for usage.
 *
 * The implementation of this handler assumes that you just want to run  a websocket server and not process other types
 * HTTP requests (like GET and POST). If you wish to support both HTTP requests and websockets in the one server, refer
 * to the <tt>io.netty.example.http.websocketx.server.WebSocketServer</tt> example.
 *
 * To know once a handshake was done you can intercept the
 * {@link ChannelInboundHandler#userEventTriggered(ChannelHandlerContext, Object)} and check if the event was instance
 * of {@link HandshakeComplete}, the event will contain extra information about the handshake such as the request and
 * selected subprotocol.
 */
public class WebSocketServerProtocolHandler extends WebSocketProtocolHandler {

    /**
     * Events that are fired to notify about handshake status
     */
    public enum ServerHandshakeStateEvent {
        /**
// ... (217 more lines)

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Frequently Asked Questions

What does WebSocketServerProtocolHandler.java do?
WebSocketServerProtocolHandler.java is a source file in the netty codebase, written in java. It belongs to the ProtocolCodecs domain, HTTP subdomain.
Where is WebSocketServerProtocolHandler.java in the architecture?
WebSocketServerProtocolHandler.java is located at codec-http/src/main/java/io/netty/handler/codec/http/websocketx/WebSocketServerProtocolHandler.java (domain: ProtocolCodecs, subdomain: HTTP, directory: codec-http/src/main/java/io/netty/handler/codec/http/websocketx).

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