WebSocketServerProtocolHandler.java — netty Source File
Architecture documentation for WebSocketServerProtocolHandler.java, a java file in the netty codebase.
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/*
* Copyright 2019 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.http.websocketx;
import io.netty.buffer.Unpooled;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandler;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.ChannelPromise;
import io.netty.handler.codec.http.DefaultFullHttpResponse;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.HttpHeaders;
import io.netty.handler.codec.http.HttpResponseStatus;
import io.netty.util.AttributeKey;
import java.util.List;
import static io.netty.handler.codec.http.HttpVersion.HTTP_1_1;
import static io.netty.handler.codec.http.websocketx.WebSocketServerProtocolConfig.DEFAULT_HANDSHAKE_TIMEOUT_MILLIS;
import static io.netty.util.internal.ObjectUtil.checkNotNull;
/**
* This handler does all the heavy lifting for you to run a websocket server.
*
* It takes care of websocket handshaking as well as processing of control frames (Close, Ping, Pong). Text and Binary
* data frames are passed to the next handler in the pipeline (implemented by you) for processing.
*
* See <tt>io.netty.example.http.websocketx.html5.WebSocketServer</tt> for usage.
*
* The implementation of this handler assumes that you just want to run a websocket server and not process other types
* HTTP requests (like GET and POST). If you wish to support both HTTP requests and websockets in the one server, refer
* to the <tt>io.netty.example.http.websocketx.server.WebSocketServer</tt> example.
*
* To know once a handshake was done you can intercept the
* {@link ChannelInboundHandler#userEventTriggered(ChannelHandlerContext, Object)} and check if the event was instance
* of {@link HandshakeComplete}, the event will contain extra information about the handshake such as the request and
* selected subprotocol.
*/
public class WebSocketServerProtocolHandler extends WebSocketProtocolHandler {
/**
* Events that are fired to notify about handshake status
*/
public enum ServerHandshakeStateEvent {
/**
// ... (217 more lines)
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Frequently Asked Questions
What does WebSocketServerProtocolHandler.java do?
WebSocketServerProtocolHandler.java is a source file in the netty codebase, written in java. It belongs to the ProtocolCodecs domain, HTTP subdomain.
Where is WebSocketServerProtocolHandler.java in the architecture?
WebSocketServerProtocolHandler.java is located at codec-http/src/main/java/io/netty/handler/codec/http/websocketx/WebSocketServerProtocolHandler.java (domain: ProtocolCodecs, subdomain: HTTP, directory: codec-http/src/main/java/io/netty/handler/codec/http/websocketx).
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