Animation Type — svelte Architecture
Architecture documentation for the Animation type/interface in types.d.ts from the svelte codebase.
Entity Profile
Dependency Diagram
graph TD cbc465ea_fa0f_da17_0bf3_c0905c1ad066["Animation"] 81013f80_b5c2_1ec2_be08_8c26dac8438e["types.d.ts"] cbc465ea_fa0f_da17_0bf3_c0905c1ad066 -->|defined in| 81013f80_b5c2_1ec2_be08_8c26dac8438e style cbc465ea_fa0f_da17_0bf3_c0905c1ad066 fill:#6366f1,stroke:#818cf8,color:#fff
Relationship Graph
Source Code
packages/svelte/src/internal/client/types.d.ts lines 126–135
export interface Animation {
/** Abort the animation */
abort: () => void;
/** Allow the animation to continue running, but remove any callback. This prevents the removal of an outroing block if the corresponding intro has a `delay` */
deactivate: () => void;
/** Resets an animation to its starting state, if it uses `tick`. Exposed as a separate method so that an aborted `out:` can still reset even if the `outro` had already completed */
reset: () => void;
/** Get the `t` value (between `0` and `1`) of the animation, so that its counterpart can start from the right place */
t: () => number;
}
Source
Frequently Asked Questions
What is the Animation type?
Animation is a type/interface in the svelte codebase, defined in packages/svelte/src/internal/client/types.d.ts.
Where is Animation defined?
Animation is defined in packages/svelte/src/internal/client/types.d.ts at line 126.
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