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elevenlabs.json — ui Source File

Architecture documentation for elevenlabs.json, a json file in the ui codebase.

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{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "elevenlabs",
  "title": "Elevenlabs",
  "registryDependencies": [
    "example",
    "button",
    "card"
  ],
  "files": [
    {
      "path": "registry/radix-lyra/blocks/elevenlabs.tsx",
      "content": "\"use client\"\n\nimport * as React from \"react\"\nimport { useEffect, useMemo, useRef, useState } from \"react\"\n\nimport { cn } from \"@/lib/utils\"\nimport {\n  Example,\n  ExampleWrapper,\n} from \"@/registry/radix-lyra/components/example\"\nimport { Button } from \"@/registry/radix-lyra/ui/button\"\nimport {\n  Card,\n  CardContent,\n  CardDescription,\n  CardFooter,\n  CardHeader,\n  CardTitle,\n} from \"@/registry/radix-lyra/ui/card\"\n\nexport default function ElevenlabsBlocks() {\n  return (\n    <ExampleWrapper>\n      <BarVisualizerDemo />\n      <WaveformDemo />\n    </ExampleWrapper>\n  )\n}\n\nfunction BarVisualizerDemo() {\n  const [state, setState] = useState<AgentState>(\"speaking\")\n\n  return (\n    <Example title=\"Bar Visualizer\">\n      <Card className=\"\">\n        <CardHeader>\n          <CardTitle>Audio Frequency Visualizer</CardTitle>\n          <CardDescription>\n            Real-time frequency band visualization with animated state\n            transitions\n          </CardDescription>\n        </CardHeader>\n        <CardContent>\n          <BarVisualizer\n            state={state}\n            demo={true}\n            barCount={20}\n            minHeight={15}\n            maxHeight={90}\n            className=\"h-40 max-w-full\"\n          />\n        </CardContent>\n        <CardFooter className=\"gap-2\">\n          <Button\n            size=\"sm\"\n            variant={state === \"connecting\" ? \"default\" : \"outline\"}\n            onClick={() => setState(\"connecting\")}\n          >\n            Connecting\n          </Button>\n          <Button\n            size=\"sm\"\n            variant={state === \"listening\" ? \"default\" : \"outline\"}\n            onClick={() => setState(\"listening\")}\n          >\n            Listening\n          </Button>\n          <Button\n            size=\"sm\"\n            variant={state === \"speaking\" ? \"default\" : \"outline\"}\n            onClick={() => setState(\"speaking\")}\n          >\n            Speaking\n          </Button>\n        </CardFooter>\n      </Card>\n    </Example>\n  )\n}\n\nfunction WaveformDemo() {\n  const [active, setActive] = useState(false)\n  const [processing, setProcessing] = useState(true)\n  const [mode, setMode] = useState<\"static\" | \"scrolling\">(\"static\")\n  const handleToggleActive = () => {\n    setActive(!active)\n    if (!active) {\n      setProcessing(false)\n    }\n  }\n  const handleToggleProcessing = () => {\n    setProcessing(!processing)\n    if (!processing) {\n      setActive(false)\n    }\n  }\n  return (\n    <Example title=\"Waveform\" className=\"items-center justify-center\">\n      <Card>\n        <CardHeader>\n          <CardTitle>Live Audio Waveform</CardTitle>\n          <CardDescription>\n            Real-time microphone input visualization with audio reactivity\n          </CardDescription>\n        </CardHeader>\n        <CardContent>\n          <LiveWaveform\n            active={active}\n            processing={processing}\n            height={80}\n            barWidth={3}\n            barGap={2}\n            mode={mode}\n            fadeEdges={true}\n            barColor=\"gray\"\n            historySize={120}\n          />\n        </CardContent>\n        <CardFooter className=\"gap-2\">\n          <Button\n            size=\"sm\"\n            variant={active ? \"default\" : \"outline\"}\n            onClick={handleToggleActive}\n          >\n            {active ? \"Stop\" : \"Start\"} Listening\n          </Button>\n          <Button\n            size=\"sm\"\n            variant={processing ? \"default\" : \"outline\"}\n            onClick={handleToggleProcessing}\n          >\n            {processing ? \"Stop\" : \"Start\"} Processing\n          </Button>\n          <Button\n            size=\"sm\"\n            variant=\"outline\"\n            onClick={() => setMode(mode === \"static\" ? \"scrolling\" : \"static\")}\n          >\n            {mode === \"static\" ? \"Static\" : \"Scrolling\"}\n          </Button>\n        </CardFooter>\n      </Card>\n    </Example>\n  )\n}\n\nexport interface AudioAnalyserOptions {\n  fftSize?: number\n  smoothingTimeConstant?: number\n  minDecibels?: number\n  maxDecibels?: number\n}\n\nfunction createAudioAnalyser(\n  mediaStream: MediaStream,\n  options: AudioAnalyserOptions = {}\n) {\n  const audioContext = new (window.AudioContext ||\n    (window as unknown as { webkitAudioContext: typeof AudioContext })\n      .webkitAudioContext)()\n  const source = audioContext.createMediaStreamSource(mediaStream)\n  const analyser = audioContext.createAnalyser()\n\n  if (options.fftSize) analyser.fftSize = options.fftSize\n  if (options.smoothingTimeConstant !== undefined) {\n    analyser.smoothingTimeConstant = options.smoothingTimeConstant\n  }\n  if (options.minDecibels !== undefined)\n    analyser.minDecibels = options.minDecibels\n  if (options.maxDecibels !== undefined)\n    analyser.maxDecibels = options.maxDecibels\n\n  source.connect(analyser)\n\n  const cleanup = () => {\n    source.disconnect()\n    audioContext.close()\n  }\n\n  return { analyser, audioContext, cleanup }\n}\n\n/**\n * Hook for tracking the volume of an audio stream using the Web Audio API.\n * @param mediaStream - The MediaStream to analyze\n * @param options - Audio analyser options\n * @returns The current volume level (0-1)\n */\nexport function useAudioVolume(\n  mediaStream?: MediaStream | null,\n  options: AudioAnalyserOptions = { fftSize: 32, smoothingTimeConstant: 0 }\n) {\n  const [volume, setVolume] = useState(0)\n  const volumeRef = useRef(0)\n  const frameId = useRef<number | undefined>(undefined)\n\n  // Memoize options to prevent unnecessary re-renders\n  const memoizedOptions = useMemo(() => options, [options])\n\n  useEffect(() => {\n    if (!mediaStream) {\n      // eslint-disable-next-line react-hooks/set-state-in-effect\n      setVolume(0)\n      volumeRef.current = 0\n      return\n    }\n\n    const { analyser, cleanup } = createAudioAnalyser(\n      mediaStream,\n      memoizedOptions\n    )\n\n    const bufferLength = analyser.frequencyBinCount\n    const dataArray = new Uint8Array(bufferLength)\n    let lastUpdate = 0\n    const updateInterval = 1000 / 30 // 30 FPS\n\n    const updateVolume = (timestamp: number) => {\n      if (timestamp - lastUpdate >= updateInterval) {\n        analyser.getByteFrequencyData(dataArray)\n        let sum = 0\n        for (let i = 0; i < dataArray.length; i++) {\n          const a = dataArray[i]\n          sum += a * a\n        }\n        const newVolume = Math.sqrt(sum / dataArray.length) / 255\n\n        // Only update state if volume changed significantly\n        if (Math.abs(newVolume - volumeRef.current) > 0.01) {\n          volumeRef.current = newVolume\n          setVolume(newVolume)\n        }\n        lastUpdate = timestamp\n      }\n      frameId.current = requestAnimationFrame(updateVolume)\n    }\n\n    frameId.current = requestAnimationFrame(updateVolume)\n\n    return () => {\n      cleanup()\n      if (frameId.current) {\n        cancelAnimationFrame(frameId.current)\n      }\n    }\n  }, [mediaStream, memoizedOptions])\n\n  return volume\n}\n\nexport interface MultiBandVolumeOptions {\n  bands?: number\n  loPass?: number // Low frequency cutoff\n  hiPass?: number // High frequency cutoff\n  updateInterval?: number // Update interval in ms\n  analyserOptions?: AudioAnalyserOptions\n}\n\nconst multibandDefaults: MultiBandVolumeOptions = {\n  bands: 5,\n  loPass: 100,\n  hiPass: 600,\n  updateInterval: 32,\n  analyserOptions: { fftSize: 2048 },\n}\n\n// Memoized normalization function to avoid recreating on each render\nconst normalizeDb = (value: number) => {\n  if (value === -Infinity) return 0\n  const minDb = -100\n  const maxDb = -10\n  const db = 1 - (Math.max(minDb, Math.min(maxDb, value)) * -1) / 100\n  return Math.sqrt(db)\n}\n\n/**\n * Hook for tracking volume across multiple frequency bands\n * @param mediaStream - The MediaStream to analyze\n * @param options - Multiband options\n * @returns Array of volume levels for each frequency band\n */\nexport function useMultibandVolume(\n  mediaStream?: MediaStream | null,\n  options: MultiBandVolumeOptions = {}\n) {\n  const opts = useMemo(() => ({ ...multibandDefaults, ...options }), [options])\n\n  const [frequencyBands, setFrequencyBands] = useState<number[]>(() =>\n    new Array(opts.bands).fill(0)\n  )\n  const bandsRef = useRef<number[]>(new Array(opts.bands).fill(0))\n  const frameId = useRef<number | undefined>(undefined)\n\n  useEffect(() => {\n    if (!mediaStream) {\n      const emptyBands = new Array(opts.bands).fill(0)\n      setTimeout(() => {\n        setFrequencyBands(emptyBands)\n      }, 0)\n      bandsRef.current = emptyBands\n      return\n    }\n\n    const { analyser, cleanup } = createAudioAnalyser(\n      mediaStream,\n      opts.analyserOptions\n    )\n\n    const bufferLength = analyser.frequencyBinCount\n    const dataArray = new Float32Array(bufferLength)\n    const sliceStart = opts.loPass!\n    const sliceEnd = opts.hiPass!\n    const sliceLength = sliceEnd - sliceStart\n    const chunkSize = Math.ceil(sliceLength / opts.bands!)\n\n    let lastUpdate = 0\n    const updateInterval = opts.updateInterval!\n\n    const updateVolume = (timestamp: number) => {\n      if (timestamp - lastUpdate >= updateInterval) {\n        analyser.getFloatFrequencyData(dataArray)\n\n        // Process directly without creating intermediate arrays\n        const chunks = new Array(opts.bands!)\n\n        for (let i = 0; i < opts.bands!; i++) {\n          let sum = 0\n          let count = 0\n          const startIdx = sliceStart + i * chunkSize\n          const endIdx = Math.min(sliceStart + (i + 1) * chunkSize, sliceEnd)\n\n          for (let j = startIdx; j < endIdx; j++) {\n            sum += normalizeDb(dataArray[j])\n            count++\n          }\n\n          chunks[i] = count > 0 ? sum / count : 0\n        }\n\n        // Only update state if bands changed significantly\n        let hasChanged = false\n        for (let i = 0; i < chunks.length; i++) {\n          if (Math.abs(chunks[i] - bandsRef.current[i]) > 0.01) {\n            hasChanged = true\n            break\n          }\n        }\n\n        if (hasChanged) {\n          bandsRef.current = chunks\n          setFrequencyBands(chunks)\n        }\n\n        lastUpdate = timestamp\n      }\n\n      frameId.current = requestAnimationFrame(updateVolume)\n    }\n\n    frameId.current = requestAnimationFrame(updateVolume)\n\n    return () => {\n      cleanup()\n      if (frameId.current) {\n        cancelAnimationFrame(frameId.current)\n      }\n    }\n  }, [mediaStream, opts])\n\n  return frequencyBands\n}\n\ntype AnimationState =\n  | \"connecting\"\n  | \"initializing\"\n  | \"listening\"\n  | \"speaking\"\n  | \"thinking\"\n  | undefined\n\nexport const useBarAnimator = (\n  state: AnimationState,\n  columns: number,\n  interval: number\n): number[] => {\n  const indexRef = useRef(0)\n  const [currentFrame, setCurrentFrame] = useState<number[]>([])\n  const animationFrameId = useRef<number | null>(null)\n\n  // Memoize sequence generation\n  const sequence = useMemo(() => {\n    if (state === \"thinking\" || state === \"listening\") {\n      return generateListeningSequenceBar(columns)\n    } else if (state === \"connecting\" || state === \"initializing\") {\n      return generateConnectingSequenceBar(columns)\n    } else if (state === undefined || state === \"speaking\") {\n      return [new Array(columns).fill(0).map((_, idx) => idx)]\n    } else {\n      return [[]]\n    }\n  }, [state, columns])\n\n  useEffect(() => {\n    indexRef.current = 0\n    setTimeout(() => {\n      setCurrentFrame(sequence[0] || [])\n    }, 0)\n  }, [sequence])\n\n  useEffect(() => {\n    let startTime = performance.now()\n\n    const animate = (time: DOMHighResTimeStamp) => {\n      const timeElapsed = time - startTime\n\n      if (timeElapsed >= interval) {\n        indexRef.current = (indexRef.current + 1) % sequence.length\n        setCurrentFrame(sequence[indexRef.current] || [])\n        startTime = time\n      }\n\n      animationFrameId.current = requestAnimationFrame(animate)\n    }\n\n    animationFrameId.current = requestAnimationFrame(animate)\n\n    return () => {\n      if (animationFrameId.current !== null) {\n        cancelAnimationFrame(animationFrameId.current)\n      }\n    }\n  }, [interval, sequence])\n\n  return currentFrame\n}\n\n// Memoize sequence generators\nconst generateConnectingSequenceBar = (columns: number): number[][] => {\n  const seq = []\n  for (let x = 0; x < columns; x++) {\n    seq.push([x, columns - 1 - x])\n  }\n  return seq\n}\n\nconst generateListeningSequenceBar = (columns: number): number[][] => {\n  const center = Math.floor(columns / 2)\n  const noIndex = -1\n  return [[center], [noIndex]]\n}\n\nexport type AgentState =\n  | \"connecting\"\n  | \"initializing\"\n  | \"listening\"\n  | \"speaking\"\n  | \"thinking\"\n\nexport interface BarVisualizerProps\n  extends React.HTMLAttributes<HTMLDivElement> {\n  /** Voice assistant state */\n  state?: AgentState\n  /** Number of bars to display */\n  barCount?: number\n  /** Audio source */\n  mediaStream?: MediaStream | null\n  /** Min/max height as percentage */\n  minHeight?: number\n  maxHeight?: number\n  /** Enable demo mode with fake audio data */\n  demo?: boolean\n  /** Align bars from center instead of bottom */\n  centerAlign?: boolean\n}\n\nconst BarVisualizerComponent = React.forwardRef<\n  HTMLDivElement,\n  BarVisualizerProps\n>(\n  (\n    {\n      state,\n      barCount = 15,\n      mediaStream,\n      minHeight = 20,\n      maxHeight = 100,\n      demo = false,\n      centerAlign = false,\n      className,\n      style,\n      ...props\n    },\n    ref\n  ) => {\n    // Audio processing\n    const realVolumeBands = useMultibandVolume(mediaStream, {\n      bands: barCount,\n      loPass: 100,\n      hiPass: 200,\n    })\n\n    // Generate fake volume data for demo mode using refs to avoid state updates\n    const fakeVolumeBandsRef = useRef<number[]>(new Array(barCount).fill(0.2))\n    const [fakeVolumeBands, setFakeVolumeBands] = useState<number[]>(() =>\n      new Array(barCount).fill(0.2)\n    )\n    const fakeAnimationRef = useRef<number | undefined>(undefined)\n\n    // Animate fake volume bands for speaking and listening states\n    useEffect(() => {\n      if (!demo) return\n\n      if (state !== \"speaking\" && state !== \"listening\") {\n        const bands = new Array(barCount).fill(0.2)\n        fakeVolumeBandsRef.current = bands\n        setTimeout(() => {\n          setFakeVolumeBands(bands)\n        }, 0)\n        return\n      }\n\n      let lastUpdate = 0\n      const updateInterval = 50\n      const startTime = Date.now() / 1000\n\n      const updateFakeVolume = (timestamp: number) => {\n        if (timestamp - lastUpdate >= updateInterval) {\n          const time = Date.now() / 1000 - startTime\n          const newBands = new Array(barCount)\n\n          for (let i = 0; i < barCount; i++) {\n            const waveOffset = i * 0.5\n            const baseVolume = Math.sin(time * 2 + waveOffset) * 0.3 + 0.5\n            const randomNoise = Math.random() * 0.2\n            newBands[i] = Math.max(0.1, Math.min(1, baseVolume + randomNoise))\n          }\n\n          // Only update if values changed significantly\n          let hasChanged = false\n          for (let i = 0; i < barCount; i++) {\n            if (Math.abs(newBands[i] - fakeVolumeBandsRef.current[i]) > 0.05) {\n              hasChanged = true\n              break\n            }\n          }\n\n          if (hasChanged) {\n            fakeVolumeBandsRef.current = newBands\n            setFakeVolumeBands(newBands)\n          }\n\n          lastUpdate = timestamp\n        }\n\n        fakeAnimationRef.current = requestAnimationFrame(updateFakeVolume)\n      }\n\n      fakeAnimationRef.current = requestAnimationFrame(updateFakeVolume)\n\n      return () => {\n        if (fakeAnimationRef.current) {\n          cancelAnimationFrame(fakeAnimationRef.current)\n        }\n      }\n    }, [demo, state, barCount])\n\n    // Use fake or real volume data based on demo mode\n    const volumeBands = useMemo(\n      () => (demo ? fakeVolumeBands : realVolumeBands),\n      [demo, fakeVolumeBands, realVolumeBands]\n    )\n\n    // Animation sequencing\n    const highlightedIndices = useBarAnimator(\n      state,\n      barCount,\n      state === \"connecting\"\n        ? 2000 / barCount\n        : state === \"thinking\"\n          ? 150\n          : state === \"listening\"\n            ? 500\n            : 1000\n    )\n\n    return (\n      <div\n        ref={ref}\n        data-state={state}\n        className={cn(\n          \"relative flex justify-center gap-1.5\",\n          centerAlign ? \"items-center\" : \"items-end\",\n          \"bg-muted h-32 w-full overflow-hidden rounded-lg p-4\",\n          className\n        )}\n        style={{\n          ...style,\n        }}\n        {...props}\n      >\n        {volumeBands.map((volume, index) => {\n          const heightPct = Math.min(\n            maxHeight,\n            Math.max(minHeight, volume * 100 + 5)\n          )\n          const isHighlighted = highlightedIndices?.includes(index) ?? false\n\n          return (\n            <Bar\n              key={index}\n              heightPct={heightPct}\n              isHighlighted={isHighlighted}\n              state={state}\n            />\n          )\n        })}\n      </div>\n    )\n  }\n)\n\n// Memoized Bar component to prevent unnecessary re-renders\nconst Bar = React.memo<{\n  heightPct: number\n  isHighlighted: boolean\n  state?: AgentState\n}>(({ heightPct, isHighlighted, state }) => (\n  <div\n    data-highlighted={isHighlighted}\n    className={cn(\n      \"max-w-[12px] min-w-[8px] flex-1 transition-all duration-150\",\n      \"rounded-full\",\n      \"bg-border data-[highlighted=true]:bg-primary\",\n      state === \"speaking\" && \"bg-primary\",\n      state === \"thinking\" && isHighlighted && \"animate-pulse\"\n    )}\n    style={{\n      height: `${heightPct}%`,\n      animationDuration: state === \"thinking\" ? \"300ms\" : undefined,\n    }}\n  />\n))\n\nBar.displayName = \"Bar\"\n\n// Wrap the main component with React.memo for prop comparison optimization\nconst BarVisualizer = React.memo(\n  BarVisualizerComponent,\n  (prevProps, nextProps) => {\n    return (\n      prevProps.state === nextProps.state &&\n      prevProps.barCount === nextProps.barCount &&\n      prevProps.mediaStream === nextProps.mediaStream &&\n      prevProps.minHeight === nextProps.minHeight &&\n      prevProps.maxHeight === nextProps.maxHeight &&\n      prevProps.demo === nextProps.demo &&\n      prevProps.centerAlign === nextProps.centerAlign &&\n      prevProps.className === nextProps.className &&\n      JSON.stringify(prevProps.style) === JSON.stringify(nextProps.style)\n    )\n  }\n)\n\nBarVisualizerComponent.displayName = \"BarVisualizerComponent\"\nBarVisualizer.displayName = \"BarVisualizer\"\n\nexport type LiveWaveformProps = React.HTMLAttributes<HTMLDivElement> & {\n  active?: boolean\n  processing?: boolean\n  deviceId?: string\n  barWidth?: number\n  barHeight?: number\n  barGap?: number\n  barRadius?: number\n  barColor?: string\n  fadeEdges?: boolean\n  fadeWidth?: number\n  height?: string | number\n  sensitivity?: number\n  smoothingTimeConstant?: number\n  fftSize?: number\n  historySize?: number\n  updateRate?: number\n  mode?: \"scrolling\" | \"static\"\n  onError?: (error: Error) => void\n  onStreamReady?: (stream: MediaStream) => void\n  onStreamEnd?: () => void\n}\nexport const LiveWaveform = ({\n  active = false,\n  processing = false,\n  deviceId,\n  barWidth = 3,\n  barGap = 1,\n  barRadius = 1.5,\n  barColor,\n  fadeEdges = true,\n  fadeWidth = 24,\n  barHeight: baseBarHeight = 4,\n  height = 64,\n  sensitivity = 1,\n  smoothingTimeConstant = 0.8,\n  fftSize = 256,\n  historySize = 60,\n  updateRate = 30,\n  mode = \"static\",\n  onError,\n  onStreamReady,\n  onStreamEnd,\n  className,\n  ...props\n}: LiveWaveformProps) => {\n  const canvasRef = useRef<HTMLCanvasElement>(null)\n  const containerRef = useRef<HTMLDivElement>(null)\n  const historyRef = useRef<number[]>([])\n  const analyserRef = useRef<AnalyserNode | null>(null)\n  const audioContextRef = useRef<AudioContext | null>(null)\n  const streamRef = useRef<MediaStream | null>(null)\n  const animationRef = useRef<number>(0)\n  const lastUpdateRef = useRef<number>(0)\n  const processingAnimationRef = useRef<number | null>(null)\n  const lastActiveDataRef = useRef<number[]>([])\n  const transitionProgressRef = useRef(0)\n  const staticBarsRef = useRef<number[]>([])\n  const needsRedrawRef = useRef(true)\n  const gradientCacheRef = useRef<CanvasGradient | null>(null)\n  const lastWidthRef = useRef(0)\n  const heightStyle = typeof height === \"number\" ? `${height}px` : height\n  // Handle canvas resizing\n  useEffect(() => {\n    const canvas = canvasRef.current\n    const container = containerRef.current\n    if (!canvas || !container) return\n    const resizeObserver = new ResizeObserver(() => {\n      const rect = container.getBoundingClientRect()\n      const dpr = window.devicePixelRatio || 1\n      canvas.width = rect.width * dpr\n      canvas.height = rect.height * dpr\n      canvas.style.width = `${rect.width}px`\n      canvas.style.height = `${rect.height}px`\n      const ctx = canvas.getContext(\"2d\")\n      if (ctx) {\n        ctx.scale(dpr, dpr)\n      }\n      gradientCacheRef.current = null\n      lastWidthRef.current = rect.width\n      needsRedrawRef.current = true\n    })\n    resizeObserver.observe(container)\n    return () => resizeObserver.disconnect()\n  }, [])\n  useEffect(() => {\n    if (processing && !active) {\n      let time = 0\n      transitionProgressRef.current = 0\n      const animateProcessing = () => {\n        time += 0.03\n        transitionProgressRef.current = Math.min(\n          1,\n          transitionProgressRef.current + 0.02\n        )\n        const processingData = []\n        const barCount = Math.floor(\n          (containerRef.current?.getBoundingClientRect().width || 200) /\n            (barWidth + barGap)\n        )\n        if (mode === \"static\") {\n          const halfCount = Math.floor(barCount / 2)\n          for (let i = 0; i < barCount; i++) {\n            const normalizedPosition = (i - halfCount) / halfCount\n            const centerWeight = 1 - Math.abs(normalizedPosition) * 0.4\n            const wave1 = Math.sin(time * 1.5 + normalizedPosition * 3) * 0.25\n            const wave2 = Math.sin(time * 0.8 - normalizedPosition * 2) * 0.2\n            const wave3 = Math.cos(time * 2 + normalizedPosition) * 0.15\n            const combinedWave = wave1 + wave2 + wave3\n            const processingValue = (0.2 + combinedWave) * centerWeight\n            let finalValue = processingValue\n            if (\n              lastActiveDataRef.current.length > 0 &&\n              transitionProgressRef.current < 1\n            ) {\n              const lastDataIndex = Math.min(\n                i,\n                lastActiveDataRef.current.length - 1\n              )\n              const lastValue = lastActiveDataRef.current[lastDataIndex] || 0\n              finalValue =\n                lastValue * (1 - transitionProgressRef.current) +\n                processingValue * transitionProgressRef.current\n            }\n            processingData.push(Math.max(0.05, Math.min(1, finalValue)))\n          }\n        } else {\n          for (let i = 0; i < barCount; i++) {\n            const normalizedPosition = (i - barCount / 2) / (barCount / 2)\n            const centerWeight = 1 - Math.abs(normalizedPosition) * 0.4\n            const wave1 = Math.sin(time * 1.5 + i * 0.15) * 0.25\n            const wave2 = Math.sin(time * 0.8 - i * 0.1) * 0.2\n            const wave3 = Math.cos(time * 2 + i * 0.05) * 0.15\n            const combinedWave = wave1 + wave2 + wave3\n            const processingValue = (0.2 + combinedWave) * centerWeight\n            let finalValue = processingValue\n            if (\n              lastActiveDataRef.current.length > 0 &&\n              transitionProgressRef.current < 1\n            ) {\n              const lastDataIndex = Math.floor(\n                (i / barCount) * lastActiveDataRef.current.length\n              )\n              const lastValue = lastActiveDataRef.current[lastDataIndex] || 0\n              finalValue =\n                lastValue * (1 - transitionProgressRef.current) +\n                processingValue * transitionProgressRef.current\n            }\n            processingData.push(Math.max(0.05, Math.min(1, finalValue)))\n          }\n        }\n        if (mode === \"static\") {\n          staticBarsRef.current = processingData\n        } else {\n          historyRef.current = processingData\n        }\n        needsRedrawRef.current = true\n        processingAnimationRef.current =\n          requestAnimationFrame(animateProcessing)\n      }\n      animateProcessing()\n      return () => {\n        if (processingAnimationRef.current) {\n          cancelAnimationFrame(processingAnimationRef.current)\n        }\n      }\n    } else if (!active && !processing) {\n      const hasData =\n        mode === \"static\"\n          ? staticBarsRef.current.length > 0\n          : historyRef.current.length > 0\n      if (hasData) {\n        let fadeProgress = 0\n        const fadeToIdle = () => {\n          fadeProgress += 0.03\n          if (fadeProgress < 1) {\n            if (mode === \"static\") {\n              staticBarsRef.current = staticBarsRef.current.map(\n                (value) => value * (1 - fadeProgress)\n              )\n            } else {\n              historyRef.current = historyRef.current.map(\n                (value) => value * (1 - fadeProgress)\n              )\n            }\n            needsRedrawRef.current = true\n            requestAnimationFrame(fadeToIdle)\n          } else {\n            if (mode === \"static\") {\n              staticBarsRef.current = []\n            } else {\n              historyRef.current = []\n            }\n          }\n        }\n        fadeToIdle()\n      }\n    }\n  }, [processing, active, barWidth, barGap, mode])\n  // Handle microphone setup and teardown\n  useEffect(() => {\n    if (!active) {\n      if (streamRef.current) {\n        streamRef.current.getTracks().forEach((track) => track.stop())\n        streamRef.current = null\n        onStreamEnd?.()\n      }\n      if (\n        audioContextRef.current &&\n        audioContextRef.current.state !== \"closed\"\n      ) {\n        audioContextRef.current.close()\n        audioContextRef.current = null\n      }\n      if (animationRef.current) {\n        cancelAnimationFrame(animationRef.current)\n        animationRef.current = 0\n      }\n      return\n    }\n    const setupMicrophone = async () => {\n      try {\n        const stream = await navigator.mediaDevices.getUserMedia({\n          audio: deviceId\n            ? {\n                deviceId: { exact: deviceId },\n                echoCancellation: true,\n                noiseSuppression: true,\n                autoGainControl: true,\n              }\n            : {\n                echoCancellation: true,\n                noiseSuppression: true,\n                autoGainControl: true,\n              },\n        })\n        streamRef.current = stream\n        onStreamReady?.(stream)\n        const AudioContextConstructor =\n          window.AudioContext ||\n          (window as unknown as { webkitAudioContext: typeof AudioContext })\n            .webkitAudioContext\n        const audioContext = new AudioContextConstructor()\n        const analyser = audioContext.createAnalyser()\n        analyser.fftSize = fftSize\n        analyser.smoothingTimeConstant = smoothingTimeConstant\n        const source = audioContext.createMediaStreamSource(stream)\n        source.connect(analyser)\n        audioContextRef.current = audioContext\n        analyserRef.current = analyser\n        // Clear history when starting\n        historyRef.current = []\n      } catch (error) {\n        onError?.(error as Error)\n      }\n    }\n    setupMicrophone()\n    return () => {\n      if (streamRef.current) {\n        streamRef.current.getTracks().forEach((track) => track.stop())\n        streamRef.current = null\n        onStreamEnd?.()\n      }\n      if (\n        audioContextRef.current &&\n        audioContextRef.current.state !== \"closed\"\n      ) {\n        audioContextRef.current.close()\n        audioContextRef.current = null\n      }\n      if (animationRef.current) {\n        cancelAnimationFrame(animationRef.current)\n        animationRef.current = 0\n      }\n    }\n  }, [\n    active,\n    deviceId,\n    fftSize,\n    smoothingTimeConstant,\n    onError,\n    onStreamReady,\n    onStreamEnd,\n  ])\n  // Animation loop\n  useEffect(() => {\n    const canvas = canvasRef.current\n    if (!canvas) return\n    const ctx = canvas.getContext(\"2d\")\n    if (!ctx) return\n    let rafId: number\n    const animate = (currentTime: number) => {\n      // Render waveform\n      const rect = canvas.getBoundingClientRect()\n      // Update audio data if active\n      if (active && currentTime - lastUpdateRef.current > updateRate) {\n        lastUpdateRef.current = currentTime\n        if (analyserRef.current) {\n          const dataArray = new Uint8Array(\n            analyserRef.current.frequencyBinCount\n          )\n          analyserRef.current.getByteFrequencyData(dataArray)\n          if (mode === \"static\") {\n            // For static mode, update bars in place\n            const startFreq = Math.floor(dataArray.length * 0.05)\n            const endFreq = Math.floor(dataArray.length * 0.4)\n            const relevantData = dataArray.slice(startFreq, endFreq)\n            const barCount = Math.floor(rect.width / (barWidth + barGap))\n            const halfCount = Math.floor(barCount / 2)\n            const newBars: number[] = []\n            // Mirror the data for symmetric display\n            for (let i = halfCount - 1; i >= 0; i--) {\n              const dataIndex = Math.floor(\n                (i / halfCount) * relevantData.length\n              )\n              const value = Math.min(\n                1,\n                (relevantData[dataIndex] / 255) * sensitivity\n              )\n              newBars.push(Math.max(0.05, value))\n            }\n            for (let i = 0; i < halfCount; i++) {\n              const dataIndex = Math.floor(\n                (i / halfCount) * relevantData.length\n              )\n              const value = Math.min(\n                1,\n                (relevantData[dataIndex] / 255) * sensitivity\n              )\n              newBars.push(Math.max(0.05, value))\n            }\n            staticBarsRef.current = newBars\n            lastActiveDataRef.current = newBars\n          } else {\n            // Scrolling mode - original behavior\n            let sum = 0\n            const startFreq = Math.floor(dataArray.length * 0.05)\n            const endFreq = Math.floor(dataArray.length * 0.4)\n            const relevantData = dataArray.slice(startFreq, endFreq)\n            for (let i = 0; i < relevantData.length; i++) {\n              sum += relevantData[i]\n            }\n            const average = (sum / relevantData.length / 255) * sensitivity\n            // Add to history\n            historyRef.current.push(Math.min(1, Math.max(0.05, average)))\n            lastActiveDataRef.current = [...historyRef.current]\n            // Maintain history size\n            if (historyRef.current.length > historySize) {\n              historyRef.current.shift()\n            }\n          }\n          needsRedrawRef.current = true\n        }\n      }\n      // Only redraw if needed\n      if (!needsRedrawRef.current && !active) {\n        rafId = requestAnimationFrame(animate)\n        return\n      }\n      needsRedrawRef.current = active\n      ctx.clearRect(0, 0, rect.width, rect.height)\n      const computedBarColor =\n        barColor ||\n        (() => {\n          const style = getComputedStyle(canvas)\n          // Try to get the computed color value directly\n          const color = style.color\n          return color || \"#000\"\n        })()\n      const step = barWidth + barGap\n      const barCount = Math.floor(rect.width / step)\n      const centerY = rect.height / 2\n      // Draw bars based on mode\n      if (mode === \"static\") {\n        // Static mode - bars in fixed positions\n        const dataToRender = processing\n          ? staticBarsRef.current\n          : active\n            ? staticBarsRef.current\n            : staticBarsRef.current.length > 0\n              ? staticBarsRef.current\n              : []\n        for (let i = 0; i < barCount && i < dataToRender.length; i++) {\n          const value = dataToRender[i] || 0.1\n          const x = i * step\n          const barHeight = Math.max(baseBarHeight, value * rect.height * 0.8)\n          const y = centerY - barHeight / 2\n          ctx.fillStyle = computedBarColor\n          ctx.globalAlpha = 0.4 + value * 0.6\n          if (barRadius > 0) {\n            ctx.beginPath()\n            ctx.roundRect(x, y, barWidth, barHeight, barRadius)\n            ctx.fill()\n          } else {\n            ctx.fillRect(x, y, barWidth, barHeight)\n          }\n        }\n      } else {\n        // Scrolling mode - original behavior\n        for (let i = 0; i < barCount && i < historyRef.current.length; i++) {\n          const dataIndex = historyRef.current.length - 1 - i\n          const value = historyRef.current[dataIndex] || 0.1\n          const x = rect.width - (i + 1) * step\n          const barHeight = Math.max(baseBarHeight, value * rect.height * 0.8)\n          const y = centerY - barHeight / 2\n          ctx.fillStyle = computedBarColor\n          ctx.globalAlpha = 0.4 + value * 0.6\n          if (barRadius > 0) {\n            ctx.beginPath()\n            ctx.roundRect(x, y, barWidth, barHeight, barRadius)\n            ctx.fill()\n          } else {\n            ctx.fillRect(x, y, barWidth, barHeight)\n          }\n        }\n      }\n      // Apply edge fading\n      if (fadeEdges && fadeWidth > 0 && rect.width > 0) {\n        // Cache gradient if width hasn't changed\n        if (!gradientCacheRef.current || lastWidthRef.current !== rect.width) {\n          const gradient = ctx.createLinearGradient(0, 0, rect.width, 0)\n          const fadePercent = Math.min(0.3, fadeWidth / rect.width)\n          // destination-out: removes destination where source alpha is high\n          // We want: fade edges out, keep center solid\n          // Left edge: start opaque (1) = remove, fade to transparent (0) = keep\n          gradient.addColorStop(0, \"rgba(255,255,255,1)\")\n          gradient.addColorStop(fadePercent, \"rgba(255,255,255,0)\")\n          // Center stays transparent = keep everything\n          gradient.addColorStop(1 - fadePercent, \"rgba(255,255,255,0)\")\n          // Right edge: fade from transparent (0) = keep to opaque (1) = remove\n          gradient.addColorStop(1, \"rgba(255,255,255,1)\")\n          gradientCacheRef.current = gradient\n          lastWidthRef.current = rect.width\n        }\n        ctx.globalCompositeOperation = \"destination-out\"\n        ctx.fillStyle = gradientCacheRef.current\n        ctx.fillRect(0, 0, rect.width, rect.height)\n        ctx.globalCompositeOperation = \"source-over\"\n      }\n      ctx.globalAlpha = 1\n      rafId = requestAnimationFrame(animate)\n    }\n    rafId = requestAnimationFrame(animate)\n    return () => {\n      if (rafId) {\n        cancelAnimationFrame(rafId)\n      }\n    }\n  }, [\n    active,\n    processing,\n    sensitivity,\n    updateRate,\n    historySize,\n    barWidth,\n    baseBarHeight,\n    barGap,\n    barRadius,\n    barColor,\n    fadeEdges,\n    fadeWidth,\n    mode,\n  ])\n  return (\n    <div\n      className={cn(\"relative h-full w-full\", className)}\n      ref={containerRef}\n      style={{ height: heightStyle }}\n      aria-label={\n        active\n          ? \"Live audio waveform\"\n          : processing\n            ? \"Processing audio\"\n            : \"Audio waveform idle\"\n      }\n      role=\"img\"\n      {...props}\n    >\n      {!active && !processing && (\n        <div className=\"border-muted-foreground/20 absolute top-1/2 right-0 left-0 -translate-y-1/2 border-t-2 border-dotted\" />\n      )}\n      <canvas\n        className=\"block h-full w-full\"\n        ref={canvasRef}\n        aria-hidden=\"true\"\n      />\n    </div>\n  )\n}\n",
      "type": "registry:block"
    }
  ],
  "type": "registry:block"
}

Frequently Asked Questions

What does elevenlabs.json do?
elevenlabs.json is a source file in the ui codebase, written in json.
Where is elevenlabs.json in the architecture?
elevenlabs.json is located at apps/v4/public/r/styles/radix-lyra/elevenlabs.json (directory: apps/v4/public/r/styles/radix-lyra).

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